游戏介绍:
《帝国霸业-银河生存 Empyrion – Galactic Survival》是一款3D开放世界的冒险策略类独立游戏,在游戏里,你可以穿越空间和陆地上的行星,在整个充满敌对的银河里,你需要建设自己的基地,搜索新区域,并击败外来的敌人,最终存活下来!
游戏特色:
太空和行星探索:
绝对的自由的探索在等着你:比如在两个行星间翘曲跳跃;或者直接飞上行星的卫星;在一个陌生行星地表降落然后徒步旅行看看风景。你可以探索各种不同的神秘外星种族,或是感受奇异的外星动植物。这是一个充满挑战的沙盒游戏,无数生动的行星等你到来!
完整的星系系统和开放世界:
游戏会按照预先的设置生成一个完整的星系,包括恒星和数个行星及行星上各种有趣的建筑。并且每个行星都会有其特点(可以设定不同的行星类型、重力、大气环境、卫星数量、地表覆盖、地势和湖海、动植物、气候、天气以及资源)。
建筑和建造:
你可以自行建造你想象中的大型宇宙母舰,小型战舰,宇宙空间站和各种奇形怪状的行星基地。——也可以去Steam创意工坊下载一个蓝图,修修改改成你的自定义建筑或飞船。
生存模式:
从你的逃生舱出来,把能带的东西都带上,然后就想办法在一个完全陌生的环境里生存下去吧。食物和氧气会不足,各种资源更是稀缺,没有多少子弹,外星动植物和行星的鬼天气会想方设法弄死你,即使你侥幸不死也很难在一些奇怪的角落里躲开那些潜伏已久的“刺客们”的最后一击。与在地球上不同,在一个陌生的星球上生存哪怕只有一天,你也必须绞尽脑汁准备完全。
创造模式:
就是一个让你梦想成真的地方,无所顾忌的建造吧,没有饥渴、资源和敌人的烦恼。有信心的话请加入我们的社区,往Steam创意工坊里上载你的“伟大杰作”吧。
单人游戏和多人游戏
你可以选择独狼的生活,也可以拉着朋友们建立派系:与你的朋友组队,或者同其他派系结盟,或者直接干爆他们,随你所愿。你可以在一个PVE区域里建造一个温馨舒适的宫殿居住;或者到PVP区域去打劫别人的财富;甚至可以让你们的派系独霸所有PVP区域!此外,创意工坊里还有不少好玩的剧情等着你下载呢。
野生动物和敌人:
不要被星球上那些乖乖的小兔小鸟迷惑,大多数的野生动物都只想着一件事:扭断你的脖子。当然,那些主动攻击的外星无人机、外星人士兵、和建筑守卫们想的不太一样:就是一看见你就把你轰成渣!所以,你要武装你自己,拿好手里的各种武器或者安装个远程炮台之类,把那些残忍和隐蔽的敌人先轰趴下。
采矿和资源收集:
生存模式下要想建造点什么东西,你首先得收集和挖掘资源。找到矿床直接挖或者掏空那些富含稀有资源的小行星,当然,你也可以掠夺和搜刮你路过的那些外星人建筑,如果你本事够的话。
包罗万象的工艺配方:
学习如果精炼资源以及制造零件,在你的基地里制造各种道具,或者在你移动时也可以这么做。用一系列不同的设备、武器和各种小物件装备、装饰你的飞船或者建筑,只要你愿意。
打猎,种植和食物系统:
种菜收菜,种水果收水果,然后再去打猎弄点肉,这样,你的美味大餐就准备好了。一些植物能直接填饱肚子,一些植物是药用的,甚至一些植物可以直接当做急救包。
升级和科技技能树:
几乎做任何事情——都会给你涨经验升级!升级之后获得的升级点可以解锁科技技能树里新的配件、设备和武器。
改变地形:
每个行星的地形都可以随意改变。你可以完全重新定义一个星球的地形,并在上面设定你创造的各种建筑。你可以打个洞,或打穿一个深深的隧道再建家。帝国霸业绝对是一款完完全全的沙盒游戏。
最低配置:
操作系统: Windows (7, 8 and 10), 64-bit system required
处理器: Dual-Core Processor 2.5 GHz or better
内存: 8 GB RAM
显卡: AMD RX 550 / NVIDIA GTX 1050 (min. 2 GB VRAM)
DirectX 版本: 11
存储空间: 需要 10 GB 可用空间
声卡: DirectX® compatible
附注事项: SSD is highly recommended
推荐配置:
操作系统: Windows (7, 8 and 10), 64-bit system required
处理器: Quad-Core 3 GHz or better
内存: 16 GB RAM
显卡: AMD Vega 56 / NVIDIA GTX 1660 Ti (min. 4 GB VRAM)
DirectX 版本: 11
存储空间: 需要 15 GB 可用空间
声卡: DirectX® compatible
附注事项: SSD is highly recommended
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/
设置中文:主菜单->OPTIONS->Misc->Language选择Chinese
新闻 来自:Empyrion – Galactic Survival 已发布 10月8日周四 v1.2 Patch
Welcome to version 1.2!
Those of you, following us on the forums, twitter and Discord might already have seen a few of the additions, update 1.2 will add to the game. But as this patch has been growing a bit more into an intermediate version, there is a lot more to be found. Some additions might only seem to be visual changes, like the new Asteroid rings (which are now visible from planets as well) and other entries of the changelog below might sound like technical shenanigans, but both will prepare some of the groundwork we will iterate on for this years ‘Christmas update’.
While you venture through the world of v1.2, also mind the new behavior and attacks of the ‘Otyugh’ land predator, check the loot boxes closely for a new fire-spitting weapon and enjoy all the new POIs.
A note for builders: In case your structure or vessel suddenly loses oxygen, check your slant, half and irregular blocks, tilted windows and other elements that worked to ‘seal off’ an area before! The O2 distribution is now calculated on 0.5m scale and will be able to fill in and pass through tighter areas!
Check out all the changes and additions in the changelog below!
As always please note:
Read first before reporting a bug: https://empyriononline.com/threads/…uirements-known-issues-troubleshooting.47082/
Bug reports: https://empyriononline.com/forums/bugs.24/
For discussing the new and updated features, please head over to the Feedback forum: https://empyriononline.com/forums/faq-feedback.25/
Have fun exploring in v1.2!
Empyrion Dev Team
== CHANGELOG ==
Hotfix 2020-12-10 v1.2.1 (Build 3132)
Fixes:
- Fixed “Spawn at Home base” not working in MP if player died in a different playfield
- Fixed bright spot on a planet happening during night sometimes.
- Fixed regression that sun flare did not have the color of the sun.
- Fixed reported exception on pf server (CA savegame) when loading ‘Black Hole’
====
Patch 2020-10-10 v1.2 (Build 3131)
Fixes:
- Fixed: Wrong visualisation for “Show Airtight Blocks”
- Fixed: Set Home / Respawn at own structures does not work
- Fixed flares in structures not showing up
====
Patch 2020-08-10 v1.2 (Build 3129)
Changes
- Renamed the new asteroid rings around planets from AsteroidFieldRing to AsteroidRingPlanet, keeping the old AsteroidFieldRing instance
- GrassV2: better check for abrupt steep slopes
- Asteroids Rings: adjusted ring texture slightly, supporting now color grading (in yaml specify either “color1” or “color1 – color2”), visible from planet, playfield server now generates correct colliders around all players
- Asteroids Rings: bigger size, allow to specify the color in the playfield.yaml under Properties, default color is grey
- AsteroidRings: slightly higher distance to planet of inner ring, taking two random colors if nothing specified in yaml
- AsteroidRings: desaturized random ring colors a bit, increased visible near distance of dust from 50m to 150m, improved fade in of asteroids
- AsteroidRings: tinting asteroids according to ring color, asteroids got a bit bigger to avoid vessels getting stuck on colliding
- AsteroidRings: increased visible near distance of dust even more from 150m to 200m, asteroids get now position above or below dust to not cut into it, higher visible distance for smaller asteroids
- MP: structure updates are now sent every 3s instead of only 5s to show f.e. shield update state in MP faster
- Optimization: all turrets in all structures don’t do any target raycasting any more if they are switched off in CP
- GrassV2: allowing now Flower01 and other cross planes in a much higher number, scaling xz also with half y if specified
- GrassV2: increased number of possible instances from 2.5k to 30k
- GrassV2: set internal buffers for custom mesh grass to 1000 each as they don’t occur that often (performance optimization)
- GrassV2: Added: custom meshes, improved probability backward compatibility
- Added option to disallow spawn nearby in PvP
- Land predator “Otyugh” improved behavior. Added: fireball and flame breath as attack options
- Add INFO button + popup to constructor, furnace and deconstructor UI’s
- Modders can now put changed configuration files for the default scenario (.ecf files in Content/Configuration) in Content/Mods => no more need to touch the originals which will be overwritten with each update
- Console command ‘prefabinfo’: Added: description for two parameters
- Added: Structure Attack and Defense values to allow assessing / comparing different structures in regard of combat strength
- Added: +PlayfieldDOKU folder to playfields and Added: Playfield Ambient Sound and Soundtrack files there.
- O2 calculation is now done on 0.5m voxels instead of 1m voxels. With that change, structures will get oxygened in much more detailed areas.
- ModAPI: Added: some requested properties to IStructure
- ModAPI: Added: some requested properties to IEntity
- Solar Panel : new console command “spanel af Param1 Param2” will add energy = Param1 to the solar battery. Param2 is optional and is the entity Id targeted (it must be a spawned base) without Param2 the closest base to the player will be targeted.
- DialogueSystem: Added: new variable types (dbglobalpf_int and dbplayerpoi_int)
- Creative mode: default-deactivated CPU (CPU and m/v can be activated via console > use ‘help gopt’ for more info)
- Added: to /content/playfields folder: text file each with list of soundtracks and ambient sounds (for builders and creators)
- Added: Flamethrower and Ammo to some Traders and Loot Tables
- Added: error message when a playfield.yaml is of 0 bytes (reported by a server owner)
- Internal optimization: normal data for planets is now saved in cache folder instead recreated every time on load
- Removed internal workaround that planet needed to get rotated by 90°
- Updated: Zirax Gas Refinery (Kaeser)
- Added: New variant for Tribal Burial Chamber (Kaeser)
- Added: AbandonedOutpost and AbandonedWorkshop (new T1 starter planet POIs; Not yet deployed; thx to fractalite & vermillion)
- Added: Temple of the Lazpereis (9oo9oo; POI has pre-damaged admin core)
- Added: Civil Transport Hub T2 (by Kithid)
- Added: dedicated HP to CV Warpdrive
- Added: Kriel Space Drone Base ( by Escarli)
- Added: Zirax Dreadnought (by vermillion)
- Updated: RadosMissileBase (thx to vermillion)
- Updated: Kriel BAO Caenum Platearum (by Escarli)
- Dialogues.ecf and Dialogues-config-and-examples.txt: Added example for Traders to have dialogue with the choice to go to their offers
- Trader dialogue is now saved into blueprints as well
- Sun light color is now applied to rings and distant objects as well
- Updated Main Localization
- Partially updated Localization of Default Scenario (PDA and Dialogues)
- Partially updated Localization of Tutorial (PDA); Note: Empyriopedia has been removed from Tutorial PDA until updated/restructured
- Ring asteroids: adjusted rotation to fit the old rings better, adjusted radius to fit the old rings better
- DialogueSystem: allowing now 30 items for all lists (f.e. Next, etc), allowing now max. 12 results (old was 7), added possibility to jump to a state defined in a string variable
- Set back device textures to 2k (from 1k). Use texture resolution “Half” to save memory on low end computers
- Adapted Constructor-like devices help text’s loca keys
- Added randomized dialogue quotes to walking civilians and guards in the polaris planetary trading station (Starter planet) as a first test
- Added back old Empyriopedia to Tutorial scenario for EXP v1.2
- DB: added index for discovered POIs to speed up query
- DB: added index for entities to speed up query
Fixes
- Fixed: Respawning at the tent will kill the player
- Fixed: Sun flares not showing up on planet playfields
- Fixed: AI patrols vessels can continue to rotate & turn at the location they were stopped
- Fixed: AsteroidRings > fixed collider being positioned wrong in MP when changing from planet to space
- Fixed: CoQ spam with Multiple AsteroidRings in a playfield
- Fixed: Some AI patrols vessels can continue to rotate & turn at the location they were stopped
- Fixed: Vegetation showing in POIs
- Fixed: [MP] AI Turrets sometimes continue to shoot at dead NPC’s that are not rendered
- Fixed: Slow / bugged terrain rendering around POIs in MP
- Fixed: Ultra Rare Alien Containers sometimes do not have loot
- Fixed: Cruise Mode with thrusters off does not let ship come to a full stop
- Fixed: Vessels can get stuck inside other vessels when the parent vessels “rolls” after undocking
- Fixed: NPC spawn on Waystation 04
- Fixed: Food Processor is always on when spawning a blueprint in
- Fixed: Salvaging ventilator blocks did not give back materials
- Fixed: issue with turkish loca on some occurences
- Fixed: ZiraxCommander (old AI) can shoot through windows/walls/blocks
- Fixed: Ammo missing message displaying when ammo type is available in the ammo box
- Fixed: Certain blocks/devices get wrong block picked up with SI-collapsed parts
- Fixed: A face of the block shape “Cube Stepped Edge” can go invisible when placed next to another block
- Fixed: “Cut corner e” can get a invisible side with concrete stairs
- Fixed: [MP/Co-op] No sound from doors or ramps which are setup to be controlled by motion sensors
- Fixed: [Co-op] A CoQ can trigger when trying to join a Co-op game that has a password setup
- Fixed: Drones randomly spawning in 1 location
- Fixed: StationServices take money from player although repair area blocked / no repair happened
- Fixed: Logistics window shows too many item cells and ‘connected color’ overlay stays on screen in these surplus cells (e.g. when changing to a repair station)
- Fixed: Planet patrol vessels will not respawn
- Fixed: O2 does not pass through doorframes and through certain arrangements
- Fixed: Exiting a planet or moon’s atmosphere into space will result in you being kicked backwards back into the planet
- Fixed: Pirates Raider Base
- Fixed: CoQ after removing the container assigned to deconstructor
- Fixed: Auto level for players & vessels when within 6.25km of a planet is not the same
- Fixed: problem that .bin file was always regenerated on first load of the game
- Fixed: rolling prevents (shield) damage
- Fixed: Thrust projection for “Thruster jet M” & “Thrusters L” not centered
- Fixed: prefabinfo does not find blueprints in Stock folder
- Fixed: Stopped AI Vessels can continue to move if the player moves far away
- Fixed: “Discovered by” dates are not progressing & stuck at 01/08/2474
- Fixed: Players with to high ping dont get kicked (=> on client side there is now a popup shown if the ping is 10s higher than the limit)
- Fix for regression that player died again when he respawned at medic station and the BA with the medic station was DSL’ed
- DialogueSystem: potential fix for losing variable content if there was a connection timeout when starting a dialogue
EAH
- Updated EAH, patch notes: https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-50-x.5771/page-69#post-417413
系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
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