游戏介绍:
《迷走深空:碎舰师 Hardspace: Shipbreaker》是一款科幻模拟沙盒游戏,利用最先进的废物回收科技切割太空船,回收高价值材料。升级装备,接取更加有利可图的合同,偿还您对LYNX…
游戏特色:
- 领略太空碎舰师的日常蓝领生活
- 在次世代模拟物理引擎下,体验随性切割、破坏的快感
- 升级工具,解锁技能,获取难度更高的合同
最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64-bit)
处理器: Intel i5-6600K / AMD Ryzen 3 1300X
内存: 8 GB RAM
显卡: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380
附注事项: 30 FPS in 1920×1080. The game is an Early Access game, and minimum specifications may change during development. The game currently supports 1920×1080 monitor resolution. More resolutions will be supported at a later stage.
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64-bit)
处理器: Intel i7-8700 / AMD Ryzen 5 2600
内存: 16 GB RAM
显卡: 6 GB VRAM, GeForce GTX 980 Ti / Radeon RX Vega 56
附注事项: 60 FPS in 1920×1080. The game is an Early Access game, and recommended specifications may change during development. The game currently supports 1920×1080 monitor resolution. More resolutions will be supported at a later stage.
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/1161580/_/
设置中文:主菜单->OPTIONS->LANGUAGE->ZH
定期更新 来自:迷走深空:碎舰师 已发布 10月9日周五 Update 0.2.2
The 0.2.2 update brings you:
-
A new ship type added: Salvage Runner
These rugged vessels are used in the dangerous act of remote salvaging
Watch out for a variety of salvaged objects appearing in the cargo holds - Voice Options Revamped & Expanded
- Cloud Saving
- UI text and labels in Scan Mode are now more legible
Check out our detailed patch notes for more details:
- SALVAGE RUNNER – Salvage Runner Gecko-variant added
- TUTORIAL – Tutorial updated with additional feedback and VO for important information
- UI – Text and Labels in Scan Mode are now more readable
- AUDIO – Existing Player Voices revamped, and two additional voices added
- AUDIO – Grapple audio completely revamped
- AUDIO – added to roll thrusters
- R.A.C.E. – Update Work Order Preview to show Quantity
- R.A.C.E. – Update Post Mission Screen Rank Display
- R.A.C.E. – Provide visual and audio feedback when passing the 50% Mass Salvaged Threshold
- R.A.C.E. – New visual “Your Rank” treatment.
- R.A.C.E. – Display a unique Death Message when the player dies during a Weekly R.A.C.E. session.
- CUT GUARDS – Cut Guards can now be shattered with the Grapple’s Charged Push
- CUT GUARDS – Cut Guards spawn less frequently
- CUT GUARDS – Cut Guards are no longer flammable
- VFX – New “ECU” Room Type added with custom visuals / ambience
- HAZARDS – Explosion Shrapnel now has accompanying FX
- HAZARDS – The size and severity of large Fuel Canister explosions has been reduced
- SAVING – Cloud Saving has been added
- Airlocks don’t become scrap when cut in pieces, each piece yielding credits as a full airlock
- Game can crash when putting a Mackerel’s airlock or inner frame into the furnace
- Mass Remaining Stat on the post Session screen is misaligned
- Broken character in the work order in Traditional Chinese
- Broken character on the notification screen when gaining a rank in Traditional Chinese
- Broken characters in a string when rebinding a key in traditional chinese
- Broken characters in traditional chinese on the salvage summary when an object has been destroyed
- Broken characters when achieving a certification quota in Traditional Chinese
- Cut Guard reacts as if it’s metal, shows sparks when impacted (ie. not impacted enough to shatter)
- Gamepad remapped interaction prompt does not update to new input
- Grabbing a collectible while it is travelling high speed will incorrectly carry the player along with it
- Hab certification menu has unlocalized text
- Hand grab audio is delayed
- HUD keeps jittering after staying in the processor / furnace gravity field for a few seconds and escaping.
- In the Free Mode menu, it’s not possible to select a Mackerel Cargo and Geckos when using a controller
- Interaction prompts shows default keyboard icon even when using gamepad or remapping the keyboard control
- Inventory screen is displaying the wrong values.
- Leaderboard headers are ordered incorrectly
- Leaderboard terminology for Open Shift not consistent with established terminology
- Main menu loses focus after reverting keymap to default and pressing back on the main menu
- Pipes becomes invisible when too far from them
- Player name should remain the same green colour when highlighted on the leaderboard.
- R.A.C.E. – Leaderboard entries show inverse value for Shift Length
- R.A.C.E. – Leaderboard’s Total Value Salvage is 0
- R.A.C.E. – summary replacing “mass salvaged” with “mass remaining”
- R.A.C.E. – UI overlaps the “Leaderboard” title on post session screen
- R.A.C.E. – Work Order Review progress bars are full but not completed
- R.A.C.E. – The controller loses focus when pressing Y or Dpad Up
- R.A.C.E. – On the performance screen, the player profile’s avatar is upside down
- R.A.C.E. – Returning top landing page after a shift will show an empty Work Order Preview
- R.A.C.E. – Shift Performance screen is cut off at the bottom
- R.A.C.E. – UI Focus is lost when backing out of the Leaderboards
- R.A.C.E. – User is unable to start a second R.A.C.E. shift after returning from a R.A.C.E. shift
- R.A.C.E. – User cannot exit the Shift Summary Page of the R.A.C.E. with Keyboard Controls
- R.A.C.E. – Some key prompts don’t update in weekly R.A.C.E. leaderboard
- R.A.C.E. – Shift performance salvage summary’s closed brackets clip into the scrollbar
- R.A.C.E. – “Final Penalty” shows even when the value is Positive
- After playing a session of Weekly R.A.C.E. and then switching back to career mode, some statistics for the career mode leaderboards will not be tracked until the user quits the application
- Sometimes, when things are grappled, they reorient themselves
- The Debt amount displayed on the Kiosk is not the profile’s debt
- The incorrect interact prompt is displaying, when using the controller
- The user is blocked in the Key Mapping>Menus when trying to remap keys
- The user need to press twice A via the controller to rebind a key in the Key Mapping menu, unless the mouse is hovering in the menu
- Touch Transfer sticks on if Touch Transfer is active when the airlock is destroyed.
- User can get stuck on the button rebinding page when trying to rebind Start and Back on the controller
- Yanking the middle shipping crate in a triple stack causes the top and bottom crates to be forever bound together
- User can penetrate the back of the bay in some spots
- Incorrect Font for the tool name on the HAB Equipment screens
- Texture effect not correctly placed on the wall at the entrance of a processor
- The text on the prompt buttons for Toggling the Oxygen in Open Shift doesn’t fit the allotted space in several languages
- It is possible to repressurize a room that is opened by melting the beams in Geckos
- In 21:9 resolutions, the “Gamepad” header in the remapping menu isn’t lined up with the button prompts column
- Reactor I goes in meltdown when salvaged on the barge with its panel
- Door handles of rooms externally exposed cannot be interacted with.
系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
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