游戏介绍:
《涅克罗蒙达:下巢战争 Necromunda: Underhive Wars》是一款回合战略游戏,污秽不堪、噩梦般的涅克洛蒙达——蜂巢之都的深处,在下巢那些黑暗曲折、令人晕眩的隧道中,势不两立的帮派势力打打杀杀,争夺个人权力、财富、生存权和荣耀。只有最强的一方才能生存下去。
游戏特色:
- 在竞争激烈的战术RPG中壮大己方帮派
- 体验内容丰富的下巢剧情任务
- 沉浸式体验,多种游戏模式可选
- 改编自《Warhammer 40,000》最著名的蜂巢世界——神话桌上游戏《Necromunda》的首款电子游戏
- 单人游戏或加入激动人心的4路在线帮派战斗
最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 10 (64-bit)
处理器: Intel Core i5-3450 / AMD FX-6300
内存: 8 GB RAM
显卡: 2 GB VRAM, GeForce GTX 660 / Radeon R9 270
存储空间: 需要 40 GB 可用空间
附注事项: 30 FPS in 1920×1080 Low preset.
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 10 (64-bit)
处理器: Intel Core i5-6600 / AMD Ryzen 3 1200
内存: 16 GB RAM
显卡: 4 GB VRAM, GeForce GTX 970 / Radeon RX 580
存储空间: 需要 40 GB 可用空间
附注事项: 60 FPS in 1920×1080 High preset.
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/566440/_Necromunda_Underhive_Wars/
重大更新 来自:涅克罗蒙达:下巢战争 (Necromunda: Underhive Wars) 已发布 10月1日周四 十月份大型更新档正式上线
喜爱《涅克罗蒙达:下巢战争》的朋友们,你们好!
希望大家一切安好!
过去两周以来,许多玩家和我们询问当前开发的进度还有何时才会推出更新档!然而,我们这次可以明确地跟你们说,就是现在!
在上周推出测试补丁后,我们今天非常开心能为大家带来1.1更新档的相关消息!我们花了许多时间和心力在开发这个补丁,主要用来解决多数玩家自发售以来遇到的主要问题。
话不多说,赶紧来瞧瞧这次更新为大家带来什么样的游戏改善及bug修复吧。
我们将透过两个阶段推出1.1更新档——10月1日(今天)上线PC平台,接着下周上线Xbox One及PlayStation 4。
如果你将游戏设为自动安装更新档,你应该能在主菜单下方看到1.1.0.X版本信息。先前版本的存档与此版本相容。
PC版应该会自动下载本次更新档,然而,曾下周测试更新的PC玩家需要将游戏版本切换成“默认版本”,才能正确下周此补丁。
1.1更新档的主要内容
依据玩家的反馈及bug回报,还有我们持续进行的QA测试,我们成功找出造成多数问题的根源,并将其分类到五个主要范畴。团队花了很多心力在测试及修复这些问题上,最后完成了1.1更新补丁。下方便是我们分类的五大范畴:
- 游戏步调
- 闪退问题修复
- 存档——备份及修复
- 移除主要影响游戏进程的问题
- 总体的BUG修复
首先,我们增加玩家开始新任务时的速度、微调AI做决定所需的时间,还有减少每次切换回合及游玩角色的所需时间。凭借着这些更改,我们改善了游戏的整体步调。同时,我们也移除了演练模式遭遇战中的“最后拾取战利品”回合,因为你们无法将这回合内得到或失去的物品带到帮派储藏处里。
我们也找出了造成游戏闪退的问题(全平台),并进一步修复、移除这些根源。就这点来说,我们想要诚挚地和大家说声谢谢,尤其是花时间点出问题并提供我们细节的玩家!你们提供的所有材料对我们来说,都是非常大的帮助。
除此之外,我们也开发了第一版的自动数据修复软件(Recovery Wizard),用来帮助那些因为些许技术问题而存档坏损的玩家来修复及复原他们的游戏进程。
最后,我们也解决了许多影响游戏进程的问题、修复众多BUG以及对游戏平衡进行微调。
各位能在文章下方的完整更新日志中找到1.1补丁超过150个游戏改善的细节。
1.1更新档是《涅克罗蒙达:下巢战争》的首次大型更新,但不会是最后一个。1.1更新的主要目标是修复自发售以来玩家回报的主要问题,还有替未来内容更新及游戏改善定下一个方向。如上述,我们将继续阅读所有平台上玩家提供我们的反馈,特别是接下来几天,来评估此补丁对各位游玩体验的影响。
我们同时也在进行其他层面的相关工作,像是寻找改善游戏流程、AI行为,还有总体稳定性的新方式。我们将在未来和大家分享这些主题的相关细节。
若你在游玩本版本时遇到其他问题的话,请上
Steam或Focus Home Interactive论坛和我们反馈。我们很用心地阅读大家的反馈,也因为大家的帮助,我们才能发现并修复许多游戏问题,并推出1.1更新档。
若你想知道如何找到你的Log档案或者存档的话,欢迎参考我们先前发布的详细BUG回报指南。你们提供的这些档案允许我们快速找到这些BUG的重现步骤,并且找到解决方案。
一如既往,非常感谢大家花时间阅读这篇文章,希望你们喜欢!1.1更新档的详细更新日志(英文版)也在文章下方,若你想认识我们所做的每个修改的话,你们可以参考一下!(我们建议阅读前先泡个茶、找到自己舒服的位置,因为更新日志蛮长的)
看到大家自发售以来不断提供我们反馈并且耐心等候修复更新档,我们在此致以诚挚的谢意。我们会长期支持《涅克罗蒙达:下巢战争》并会在未来的开发工作里参考玩家宝贵的反馈的!
希望大家都能有个美好的周末及,咱们下巢见!
Rogue Factor开发团队
PACING IMPROVEMENTS
- (PACING) Optimized the time required for the AI Fighters to determine their course of action and to end their turn once all actions are completed.
- (PACING) Increased speed of all map intro videos by 50%, reducing the waiting time at the beginning of each mission.
- (PACING) Increased the speed of teleporting Fighters who end their turn in unsafe areas (such as Zip Line landings, Deployment Zones or others) by 50%.
- (PACING) Increased the speed of all camera fades (new Turn, new Round, Fighter Deployment)
- (PACING) Removed the End Turn announcement banner on the player’s turn.
- (PACING) Completely removed the final Loot Round in all Exhibition Skirmish matches, since no lasting effects to the Fighters or Gang Stash are applied in this mode.
PROFILE / SAVE CORRUPTION BACKUP, REPAIR AND RECOVERY
- (GLOBAL) Added a first version of the Recovery Wizard to backup, repair and clean corrupted Saved Profiles and data.
FIXED CRASHES – HIVE
- (HIVE) Fixed a crash that could occur when trying to load corrupted Gang data.
FIXED CRASHES – COMBAT (GAME MODE SPECIFIC)
- (STORY) Fixed a crash that could occur when loading any Story Chapter with a previously deleted or corrupted Profile.
- (STORY) Fixed a crash that could occur when trying to skip Chapter 1’s intro cinematic sequence before the loading process was completed.
- (OPERATIONS) Fixed a crash that could occur when launching a Retrieval: Archeotech Operation mission in Deadly difficulty.
- (OPERATIONS) Fixed a crash that could occur when quitting to the Main Menu during Fighter Deployment in Operation missions.
- (OPERATIONS) Fixed a crash that could occur when the player would still be able to switch between Hive tabs, after selecting a mission from the Operations menu.
- (MULTIPLAYER) Fixed a crash that could occur to the Client if the Host ended his/her turn while the Client’s Strategy View was opened.
- (MULTIPLAYER) Fixed a crash that could occur to the Host or Client during Mission Report at the end of a multiplayer session, also disconnecting the other player.
FIXED CRASHES – COMBAT (GENERAL)
- (COMBAT) Fixed a crash that could occur when hitting two or more fighters with the same Frag Grenade.
- (COMBAT) Fixed a crash that could occur when starting a turn with a Stunned Fighter.
- (COMBAT) Fixed a crash that could occur when the current target got out of Focus.
- (COMBAT) Fixed a crash that could randomly occur when firing certain weapons in both solo and multiplayer.
- (COMBAT) Fixed a crash that could randomly occur when performing certain actions, in both solo and multiplayer.
FIXED BLOCKERS – HIVE
- (HIVE) Fixed a soft lock preventing players from continuing past the “Improving Fighter Stats” hive tutorial under some circumstances.
FIXED BLOCKERS – COMBAT (GAME MODE SPECIFIC)
- (STORY) Fixed a soft lock allowing fighters to become stuck by jumping outside of the map bounds in Chapter 3.
- (STORY) Fixed a soft lock occuring when a Fighter would get stuck in part of the environment after vaulting over a specific object in Chapter 1.
- (STORY) Fixed a soft lock occuring when fighters would be unable to jump down from a specific container in Chapter 8.
- (STORY) Fixed a soft lock occuring when further actions would be impossible after sabotaging a specific Health Dispenser with a Saboteur in Chapter 3.
- (STORY) Fixed a soft lock preventing fighters from dropping/securing Objective Items at certain locations in Chapter 9 and 11.
- (MULTIPLAYER) Fixed a soft lock that blocked mission progression when the Host would be unable to end his/her turn after throwing a Cryo-Capsule in certain locations.
FIXED BLOCKERS – COMBAT (GENERAL)
- (COMBAT) Fixed a soft lock occuring in Royal Rumble where the final looting round would never be triggered when a team’s last Fighter was put Out of Action.
- (COMBAT) Fixed a soft lock occuring when the AI would try to Charge/Ambush a target located on another level with incorrect pathfinding, entering an infinite run animation.
- (COMBAT) Fixed a soft lock occuring when the AI’s Charge/Ambush pathfinding would be blocked by a character other than the target, entering an infinite run animation.
- (COMBAT) Fixed a soft lock occuring when the turn would not end if a Fighter would die from AOE effects while pathfinding to perform an Ambush attack.
BUG FIXES – HIVE
- (HIVE) Fixed a bug allowing free purchases of items from the Shop when the Gang did not have sufficient Credits.
- (HIVE) Fixed a bug making it impossible to compare a Lay-Mechanic weapon to the one currently equipped by the Fighter.
- (HIVE) Fixed a bug making the Main Menu’s Continue button unusable when pressed right after completing a Story Chapter.
- (HIVE) Fixed a bug where AI settings could not be changed in the Custom Match lobby.
- (HIVE) Fixed a bug where using the arrow keys to navigate the Custom Match screen would skip the Turn Timer slider.
- (HIVE) Fixed various other UI/UX issues affecting certain resolutions and/or panels.
BUG FIXES – COMBAT (GAME MODE SPECIFIC)
- (STORY) Fixed a bug allowing Lay-Mechanics to use the Health Dispensers infinitely and for 0AP in Chapters 11 and 14.
- (STORY) Fixed a bug in Chapter 14 where only one character would be able to interact with the deployed Health Dispenser.
- (STORY) Fixed a bug in Chapter 14 where the safe area around Deployment Zones would not activate correctly, potentially locking overlapping fighters in place until one was put Out of Action.
- (STORY) Fixed a bug in Chapter 15 where enemy reinforcements would keep spawning if the game was saved and reloaded after sealing the doors.
- (STORY) Fixed a bug where all audio would be missing when launching Story Mode after forfeiting an Operation mission.
- (STORY) Fixed a bug where some voice-over lines would be missing from Chapter 9’s outro and Chapter 15’s intro cinematics.
- (OPERATIONS) Fixed a bug causing the incorrect tracking of House Request progress and rewards in Operations.
- (OPERATIONS) Fixed a bug causing the Training Ground facility’s Credit rebate not to be applied to the cost of recruiting new fighters.
- (OPERATIONS) Fixed a bug where successfully extracting all fighters from Retrieval-type Operations scenario would lead to incorrect results in the Mission Report.
- (MULTIPLAYER) Fixed a bug that could prevent the Host and Client from changing teams in a Custom Match lobby.
- (MULTIPLAYER) Fixed a bug that would allow fighters to end their turn where another one would later Deploy, blocking both characters until one was put Out of Action.
- (MULTIPLAYER) Fixed a bug where a Client would be unable to set his/her status to Ready if the Host had previously cancelled a Matchmaking search.
- (MULTIPLAYER) Fixed a bug where Loot/Reward Caskets would not be correctly added to the Gang Stash at the end of Contest skirmishes.
- (MULTIPLAYER) Fixed a bug where the Host would be unable to launch the Skirmish mission after inviting a Client in the Custom Match mode.
- (MULTIPLAYER) Fixed a bug where the Host would incorrectly receive a “No Gang” warning after being disconnected from a Skirmish mission.
- (MULTIPLAYER) Fixed a bug where the Mission Report would not accurately reflect victory/defeat/placement results at the end of a match.
BUG FIXES – COMBAT (MAP SPECIFIC)
- (MAP) Fixed a bug preventing fighters from dropping/securing Objective Items at certain locations on the Container Fort map.
- (MAP) Fixed a bug where a Fighter could fall through the ground near the Deployment Point on the Cargo Dome Arena map.
- (MAP) Fixed a bug where a Fighter would get stuck in part of the environment after vaulting over a specific object in the Discharge Station map.
- (MAP) Fixed a bug where deployed fighters would be spawned at an invalid location on the Discharge Station map.
- (MAP) Fixed a bug where the Extraction Zones of the Water Still map would not activate correctly in Secure Area missions.
- (MAP) Fixed a bug where the Gear Factorum map’s Strategy View (3D Map) would display incorrectly.
- (MAP) Fixed a bug allowing fighters to jump through large objects on the Discharge Station and Heat Sink Epsilon 73 maps.
- (MAP) Fixed a bug causing one Health Dispenser to be unusable on the Nautica Station map.
- (MAP) Fixed a bug making it possible to trigger Overwatch through a wall on the Abandoned Infirmary map.
BUG FIXES – COMBAT (GENERAL)
- (COMBAT) Fixed a bug allowing Fighters to grab Resource Caskets through certain walls in HQ Assault missions.
- (COMBAT) Fixed a bug allowing fighters to move items and equipment to/from the inventory while Stunned.
- (COMBAT) Fixed a bug causing previously Out of Action Fighters that were now revived to keep the Heavily Wounded debuff.
- (COMBAT) Fixed a bug causing some effects to be missing from the Cellular Reconstruction Serum Item.
- (COMBAT) Fixed a bug causing the appearance of debug spheres while choosing a target location for the Death From Above skill.
- (COMBAT) Fixed a bug causing the incorrect display of “0%” as the chance-to-hit for the Machine Strike skill.
- (COMBAT) Fixed a bug causing the MP/AP costs of looting bodies and equipment not being displayed.
- (COMBAT) Fixed a bug causing the Weapon Cleaning Kit item to be unusable.
- (COMBAT) Fixed a bug preventing fighters from dropping Objective Items within the radius of active Aura skills.
- (COMBAT) Fixed a bug preventing players from equipping looted weapons to a Fighter’s right hand when using a GamePad.
- (COMBAT) Fixed a bug that could prevent players from displaying the Tactical Overlay (X-Ray view) after using certain Interactable Objects.
- (COMBAT) Fixed a bug that could prevent players from displaying the Unavailable Skills info-panel.
- (COMBAT) Fixed a bug where Aura buffs would not be applied to allied fighters entering the radius after the initial activation.
- (COMBAT) Fixed a bug where Gangs could earn a “Decisive Victory” even if all their fighters were put Out of Action by environmental damage on certain Secure Area missions.
- (COMBAT) Fixed a bug where some Objective Markers would be missing from the Strategy View when reloading a Retrieval: Weapon Prototype mission.
- (COMBAT) Fixed a bug where the aiming of melee/ranged skills would be incorrectly blocked by a corpse lying between the attacker and the target.
- (COMBAT) Fixed a bug where upgrading the Orlock variant of the Chain Hit Brawler skill would render it unusable in future missions.
BUG FIXES – AUDIO
- (AUDIO) Fixed a bug where no sound and an incorrect animation would be played if rappelling down from a ledge framed by a low wall.
- (AUDIO) Fixed a bug where some sound effects would not be triggered on the AOE hazards created by Sabotaged Control Stations.
- (AUDIO) Fixed a bug where the reverb layer would be missing from Zip-Line interactions.
BUG FIXES – LOCALIZATION
- (LOCALIZATION) Fixed a bug causing the incorrect description of the Order: Planning skill’s buff effects.
- (LOCALIZATION) Fixed a bug causing the incorrect description of the Ranged/Melee Specialist talent effects.
- (LOCALIZATION) Fixed a bug displaying a missing string in the Pistol Expert talent’s buff description.
- (LOCALIZATION) Fixed a bug displaying placeholder variables in the Gang Stash’s description of looted consumable items.
- (LOCALIZATION) Fixed a bug incorrectly indicating +MP instead of +AP in the Joltseed item’s description.
- (LOCALIZATION) Fixed a bug on a tutorial incorrectly indicating that AP and MP were refunded when cancelling previously-activated Stances.
- (LOCALIZATION) Fixed a bug where changing the game’s language while in a Skirmish mission would not update the Objectives panel.
- (LOCALIZATION) Fixed various other small localisation/translation issues in all languages.
BALANCING CHANGES
- (WEAPON) Fists: Critical Hit Chance (5% -> 3%), Hit Precision (-25% -> -15%), Dmg Spread (50% -> 35%), Power (75 -> 50)
- (WEAPON) Hand Flamer: Power (80 -> 85)
- (WEAPON) Flamer: Dmg Spread (15% -> 10%), Power (90 -> 95)
- (WEAPON) Cryo Gun: Dmg Spread (15% -> 10%), Power (100 -> 110)
系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
资源来自于网络,版权属于作者,仅供交流学习,如喜欢,请支持正版。