游戏介绍:
《好公司 Good Company》是一款大亨管理模拟游戏,你扮演的是公司的首席执行官,要建立自己的机器人制造帝国并实现自动化和优化。
游戏特色:
- 单人战役模式
- 奖励挑战任务
- 单人自由游戏模式
- 雇佣员工并给他们分派各种任务
- 使用强大的“物流”系统实现生产线自动化
- 发明日益复杂的科技产品,优化想要的功能并最大限度减少缺陷
- 研究新技术
- 向不断变化的市场出售产品
- 沙盒模式不同的游戏风格拥有不同的“成功”衡量标准
- 扩大公司规模
- 合作多人游戏
- 更多任务关卡内容
- 更多任务挑战内容
- 更多产品和制造材料
- 更多物流选项
- Mod支持
- 更多内容…
最低配置:
操作系统: Windows 7 / 8 / 10
处理器: Intel Core i3
内存: 4 GB RAM
显卡: nVidia GTX 560, AMD Radeon HD 6970
DirectX 版本: 9.0c
存储空间: 需要 1 GB 可用空间
声卡: Windows compatible
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/911430/Good_Company/
定期更新 来自:Good Company 已发布 9月3日周四 Good Company – Patch v0.7.7
Hello Tinkerers & Tycoons!
Want to join us in waving summer goodbye with Good Company v0.7.7? Guess what? You can still have Good Company’s perpetual sun glitter on your shiny factory roofs while enjoying new improvements and bug fixes. Sounds good? Then don’t wait and check out everything new hands-on. Your employees are waiting!
As always, we’re looking forward to your valued feedback about the changes, as well as anything else that comes to mind about Good Company.
All the best,
Your Chasing Carrots
—
- Add New Zone: Creates a new work zone, even within an existing one (without having to delete parts of it first)
- Extend Zone: Extend Zone: Allows you to extend any existing workzone.
With the new drawing modes, it is now possible to draw over equipment to include it in a Work Zone.
- Tables now display bubbles containing information when something is wrong with the setup.
- More Courier/Work Zone-related warnings and error notifications have been added.
- When an error occurs in a system (e.g. Courier Routes), an icon will be displayed on its respective system button at the top of the screen.
We want to improve players’ awareness of what happens in their company. However, the notification system is not finalized, yet. Please let us know how you feel about the range of warnings and error messages. Also, let us know if there are any other specific notifications you’d like to see included as the system develops.
- The Blueprint Designer now features a ‘Clear Design’ button to reset all previously added modules from an unfinished blueprint.
- When the mouse cursor leaves the Blueprint Designer’s grid view, any attached module preview will be hidden.
- Employees now spawn at the building entrance closest to their workplace. If this is not possible, they spawn in the building the camera is focusing on.
- Storages and conveyor segments now also display item rules. Used slots can be edited through this menu.
- Item rules that are required by the automatic system can not be deleted anymore (courier pallets).
- Switching the mode category in the Blueprint Designer will reset the current module selection.
- A trashbin slot has been added to the right of the player inventory. Items can be discarded by dragging them on to that slot.
- The Work Zone panel now features a button to open the Courier System’s panel.
- Stack sizes and Weekly Demands are now listed in Components’ and Modules’ tooltips.
- To play the Freeplay mode, level 2 of the Campaign needs to be completed with the selected player profile.
- Reservations on belt systems will now be stopped between shelves.
- Info Browser now lists cases as required modules for products and has some visual tweaks added.
- The Financial Overview no longer displays large numbers with scientific notation.
- Previously set game speed will be restored after game pauses automatically:
- e.g. the game was paused when switching to the game menu, the game will remain paused when exiting the game menu
- e.g. when fast forward was active before an automatic pause occurs, fast forward will be active after unpausing.
- Fixed a critical issue that had various strange effects on pallets and their reservations. Please note: some set item rules might change with the update.
- Fixed an issue where courier employees sometimes won’t deliver all the items they have picked up.
- Stability update: it will now happen less often that a game session could not be started.
- Fixed a logistic bug with conveyor belts where removing retriever and storage segments would cause lags and logistic errors.
- Interaction range indicators for shelves have been removed.
- Conveyor belts and segments should now properly add rules to shelves
- The UI highlighting in the introduction of the Freeplay could get bugged. This has been fixed.
- Removed visual implication that the last market phase in Freeplay can be advanced.
- Period punctuation in savegame names should now be properly displayed.
- Fixed a UI warning on machines falsely notifying players about missing recipes.
- Typing in the Info Browser’s search field won’t trigger hotkeys anymore.
- If an entrance where a new employee is supposed to spawn is blocked, the employee will spawn at the nearest possible entrance.
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