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 《神力科莎:竞技版 Assetto Corsa Competizione》中文版百度云迅雷下载v1.5.5 – i-ACG萌文化小站

《神力科莎:竞技版 Assetto Corsa Competizione》中文版百度云迅雷下载v1.5.5

游戏介绍:

《神力科莎:竞技版 Assetto Corsa Competizione》是一款赛车竞速RAC游戏,Assetto Corsa Competizione源自KUNOS Simulazioni的长期经验,它充分利用了虚幻4引擎来确保精确再现天气条件、画面、夜间竞赛和动作捕捉动画等内容,这些都为逼真的沉浸式驾驶体验树立了新标准。得益于此,游戏进一步改进了轮胎模拟与空气动力学模型。

《神力科莎:竞技版 Assetto Corsa Competizione》中文版百度云迅雷下载v1.5.5

游戏特色:

逼真的模拟水准
Assetto Corsa Competizione在设计上忠实地再现了宝珀GT系列赛事车辆的表现与驾驶体验,通过复杂的数学模型来精确再现轮胎抓地力,空气动力影响、发动机参数、悬挂与电子辅助系统来确定车辆的平衡性,以及机械损伤对车辆驾驶性能的影响。
次世代的画面与视觉效果
虚幻4引擎确保了逼真的渲染效果,并精确再现了场景、车辆材质与天气条件。得益于对真实GT赛车的多声道音频采样,游戏呈现了迷人的拟真环绕音效和真实的环境效果。
精确还原车辆细节
即使是次要细节,游戏依旧忠实地进行再现。这能让您感受到身临真实赛车驾驶舱的兴奋之情。车门、挡风玻璃雨刮、前灯、赛车灯、赛车设备与例如ABS、牵引力控制、发动机点火和ECU绘图等细节都可以由驾驶员进行操控以获得最佳性能,这同时也为玩家提供全面的车辆控制。
最精确的赛道
得益于激光扫描技术,每个官方赛道都被最大限度地精确还原:所有的限制和细节都完美地符合现实中的赛道,这使得游戏体验尽可能地忠于真实体验。
先进的多人对战功能
全新架构的排名系统将评估个人表现与驾驶行为来奖励最具有体育精神的车手,并促进线上竞争的公平性。匹配功能将确保你能轻松地找到并加入在线比赛,与技术水平相近的对手展开竞技。排行榜将允许你与全世界的虚拟车手们在相同车辆、赛道与天气条件下,展开单圈表现的较量。
沉浸式单人体验
生涯、锦标赛与自由游戏模式提供了完善的自定义游戏体验。得益于教程与先进的驾驶辅助,您能根据自己的水平定制AI对手的难度与车辆稳定性。特殊事件将让您获得现实中宝珀GT系列赛里最重要挑战的第一手体验。
高度硬件兼容性
Assetto Corsa Competizione确保全面兼容从手柄到专业方向盘等众多周边外设。
逼真的动作捕捉动画
动作捕捉技术被用于创建更加逼真的机械师与车手动画模型,确保了在玩家在竞赛、停站与切换车手时有高度的代入感。
宝珀GT系列赛
宝珀耐力系列赛在2011年创立后迅速成为全球GT系列赛的标杆,在该成功的激励下,全球知名的瑞士手表制作商宝珀与SRO赛车集团于2013年决定在宝珀加速系列赛上拓展合作关系。从2015年开始,车队与车手可以争夺宝珀GT系列赛的总冠军。这产生了广泛的影响,赛事初期便有大批有声望的车队与车手参与。大量年轻有才华的车手的持续加入下,宝珀GT系列赛正在成为全球GT3赛车的标杆。
随着宝珀GT系列加速杯与宝珀GT系列耐力杯共享相同的车手库与积分系统,10轮宝珀GT系列赛季包含5个加速赛事件与5个耐力赛事件-整个GT系列赛的胜出车手将得到加冕。
宝珀GT系列加速杯事件包含2场比赛,每场比赛各1小时。宝珀GT系列耐力杯赛覆盖从3小时赛事、1000千米赛事至赛季标志性的Spa24小时赛,那是世界最著名的24小时赛。

最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 7 64-bit Service Pack 1
处理器: Intel Core i5-4460 or AMD FX-8120
内存: 4 GB RAM
图形: GeForce GTX 460 2GB, Radeon HD 7770
DirectX 版本: 11
存储空间: 需要 50 GB 可用空间
声卡: Integrated
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 10 64-bit
处理器: Intel Core i5-8600K or AMD Ryzen 5 2600X
内存: 16 GB RAM
图形: GeForce GTX 1070 8 GB, Radeon RX 580 8GB
DirectX 版本: 11
存储空间: 需要 50 GB 可用空间
声卡: Integrated
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/

小型更新 来自:Assetto Corsa Competizione 已发布 8月27日周四 Assetto Corsa Competizione v1.5.5 hotfix update OUT NOW!

Dear ACC racers!
ACC hotfix 1.5.5 is out now on Steam, refresh your client in order to get the update.

___________
v1.5.5 changelog

GAMEPLAY/MULTIPLAYER:
– Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of “pitstop ballasts” in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
– Server: fixed an issue with post-session state management in Multiplayer.
– Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
– Server: post-race time penalties are now applied to the final results on session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the “sessionOverTimeSeconds” phase is up.
NOTE: When post-race penalties are added to the car’s total time, the penalty labels on the leaderboard/standings turn from red to grey.
– Severity of converted post-race time penalties are now track dependent to factor in longer pitlanes (e.g. at Spa).
– Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in pitlane.
– Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
– Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
– Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
– View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
– Career pages now use a static series logo independently from the active series selected in the Single Player menu.
– MFD/Setup UI now reliably show the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
– MFD pit strategy page will no longer autoselect the “Pitlimiter” row if the player already has that page selected before entering the pitlane.
Avoids unintentional deactivation of pitlimiter when modifying pit strategy upon entering the pitlane.
– Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

GRAPHICS:
– Various texture memory footprint optimizations.
– Fixed an issue with the dirt texture of the Lexus RC-F GT3.
– Fixed a graphical error on the Nissan GTR GT3 (both versions).
– Fixed incorrect blurred rim behaviour on the Audi R8 LMS cars (both versions).
– Stationary cars in the pitlane will now become hidden when the player approaches them to facilitiate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

PHYSICS:
– Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
– Fixed erroneous behaviour of combined ABS and pit limiter in certain situations.

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