《MMORPG大亨2 MMORPG Tycoon2》中文版测试版百度云迅雷下载v0.17.132

游戏介绍:

《MMORPG大亨2 MMORPG Tycoon2》是一款独立制作MMORPG游戏的模拟器,创建您梦想中RPG世界并拥有完全的控制权。

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最低配置:
操作系统: Microsoft Windows XP or later (64-bit)
处理器: Intel Core 2 Duo or equivalent
内存: 4 GB RAM
显卡: Discrete graphics card, support for OpenGL 3.3
存储空间: 需要 300 MB 可用空间
推荐配置:
操作系统: Microsoft Windows 7 or later (64-bit)
处理器: Intel Core i5 or i7 or equivalent
内存: 8 GB RAM
显卡: Discrete graphics card, support for OpenGL 3.3
存储空间: 需要 300 MB 可用空间
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/486860/MMORPG_Tycoon_2/

中文设置:options-语言-简中

小型更新 来自:MMORPG Tycoon 2 已发布 8月11日周二 v0.17.132

Hi, folks! This is mostly a small update, just dealing with a few critical issues in the most recent update, and one big change (which I couldn’t really separate from the bug fixes; I felt like a few of the bug fixes were important enough to push this update out to Steam early!).

Big change:

  • Subscribers no longer play every day. Subscribers now play a different number of days per month, and the number of days they play varies based upon their addiction level (as their addiction level goes up, they’ll play on more days per month and for slightly longer per day)This change will result in about half as many subscribers being logged in at once (on average), which will reduce pressure on your region population limits as well as your login queues, without changing your total number of subscribers or your overall subscription fee income. Plus, it just makes more sense in terms of real-world MMORPG subscriber behaviour.

Issues fixed in this build:

  • Fixed a number of player AI issues while doing quests or grinding for XP, where every player could end up trying to fight only one monster inside a monster zone, and where sometimes newly placed monsters would not aggro against players until after a save/load.
  • Fixed a bunch of broken translation strings in the German language.
  • Improved player questing/grinding AI to prefer to fight closer monsters, instead of picking entirely random monsters within a zone.
  • Combat ability changes were being lost if you switched from viewing one ability to another ability without clicking the ‘Apply’ button first. We already were auto-applying changes if you changed tabs or closed the window or clicked the ‘back’ button on the Design interface, but had missed the “switch ability” action. Now we’re catching it and applying any unsaved changes at that time!
  • Fixed the game’s “No Sound” mode to invoke correctly, in the event of FMOD seeing audio devices during startup but being unable to open any of them. The game now successfully gets into ‘no sound’ mode, and displays a message on the desktop to let you know.
  • New music track for the “version 1.0.0” cutscene.
  • Fixed an issue which could cause a crash-during-load if you have placed a monster zone right up against a water border, and one of the monsters has wandered slightly outside of its region during the save.
  • Fixed ‘Focus On’ camera movement, which could abort before you reached the target if you were trying to focus on an extremely distant target.
  • Fixed a crash bug in the ability editor if you set an ability effect’s modifier value to be “-.”, which isn’t a number. (reported twice ever)
  • Fixed a rare travel bug which could cause players to spawn their own flight point raven for short non-flight-path movements, if their most recent long-distance travel finished precisely on a flight point.

Thanks for your patience, everyone! The next actual big feature update is coming!
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