《伊拉特斯:死神降临 Iratus: Lord of the Dead》中文版百度云迅雷下载v173.12

游戏介绍:

《伊拉特斯:死神降临 Iratus: Lord of the Dead》是一款暗黑幻想类回合制战术RPG游戏,风格类《暗黑地牢》。玩家将扮演邪恶的巫师伊拉特斯,回收并控制敌人的尸体组成军队,并且重新开始他对世界的统治。游戏包含4种天赋和50种不同技能,同样采用永久死亡机制。自带中文。

《伊拉特斯:死神降临 Iratus: Lord of the Dead》中文版百度云迅雷下载v173.12

游戏特色:

  • 化身为死灵法师伊拉图,扮演邪恶势力!
  • 借用被征服的敌人的身体部位来打造仆从。
  • 16种唯命是从的仆从:僵尸、吸血鬼、骷髅、木乃伊、女妖等!
  • 先进的战斗系统:要赢得胜利,你就需要知道你方军队和敌军的优缺点。
  • 伊拉图不仅可以使用魔法或利爪杀死他的敌人,还可以通过消耗敌人的理智来杀死敌人!
  • 每个仆从都有六种独特技能,总共有近百种技能可供你指挥。
  • 四种改变游戏玩法的天赋树:炼金术、魔法、愤怒和破坏。
  • 扩张并改进你的地下巢穴。
  • 类Rogue元素:死亡的仆从会永远消失,游戏也会自动保存,因此每个选择都不可逆转。
  • 精细的2D画面和营造出黑暗幻想世界的阴暗气氛。
  • 各种难度级别,可满足从新手到硬核的各类玩家。
  • 伊拉图本人由传奇配音大师Stefan Weyte配音,他因在邪教游戏系列Blood中饰演Caleb而出名!

最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 7 – 64 Bit
处理器: Intel Core 2 Duo 2.4 GHz
内存: 1 GB RAM
显卡: Open GL 3.2+ Compliant
DirectX 版本: 9.0c
存储空间: 需要 3500 MB 可用空间
声卡: Direct X9 Compatible
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 10 – 64 Bit
处理器: Intel Core i5 3.0 GHz
内存: 4 GB RAM
显卡: NVIDIA GeForce GTX 760, AMD Radeon R9 280X
DirectX 版本: 11
存储空间: 需要 3500 MB 可用空间
声卡: Direct X9 Compatible
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/807120/Iratus_Lord_of_the_Dead/

小型更新(补丁说明) 来自: 已发布 4月10日周五 Balance changelog for 173.12

Skeleton:

Baseline Attack changed from 20-22 to 22-24
Baseline Dread changed from 20-22 to 22-24
Unassuming Strike, Clumsy Strike, Sudden Strike: Damage changed from 80% to 100%
Reworked Smite and all its upgrades:
– Smite, Vorpal Smite, Smite the Show-Offs: Now can target 3rd position
– Smite, Vorpal Smite gain feature “Performs additional attacks for each buff on the target”
– Smite, Vorpal Smite: Damage changed from 50% to 40%
Shield Banger, Creepy Clank, Dismissive Banger: Damage changed from 100% to 80%
Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 8 to 10
Mystic Fortitude: Bonus Armor and Resistance changed from 10 to 14

Zombie:

Baseline Attack changed from 15-17 to 14-16
Baseline Dread changed from 14-17 to 13-16
Baseline Vigor changed from 110 to 120
Baseline Accuracy changed from 88 to 91
Buckshot, Whistling Buckshot: Damage changed from 50% to 60%
Plentiful Buckshot: Damage changed from 60% to 70%
Shock Charges: Damage changed from 55% to 70%

Bride of Iratus:

Baseline Attack changed from 22-27 to 23-28
Baseline Dread changed from 20-22 to 22-24
Baseline Luck changed from 12 to 14
Reworked Warning Shot and Get Away From Him!:
– Both abilities gain feature “Interrupts Stances”
– Upgrade bonus Get Away From Him! changed:
Then:
– Increases target’s chance to escape by 15% for 2 actions
Now:
– Ignores Ward
Worship Him upgrade bonus reworked:
Then:
– Iratus gains 12 Mana.
Now:
– Iratus gains 12 Spellpower for 2 turns
Warning Shot, You Won’t Get Him!, Get Away From Him!: now can’t target 4th position.
Think of Him, Worship Him: Bonus Attack and Dread changed from 6 to 10
Adore Him: Bonus Attack and Dread changed from 8 to 14
Chestpiercer: Critical hit bonus damage changed from 200% to 175%
Heartpiercer: Critical hit bonus damage changed from 250% to 225%
Chestpiercer, Heartpiercer, Lungpiercer: Damage changed from 80% to 100%
Flames of Love, Flames of Eternal Love: Damage changed from 60/30% to 70/35%
Flames of Passionate Love: Damage changed from 75/35% to 85/45%
Flames of Eternal Love: Duration of ignition changed from 3 to 4 turns
Bloody Rose: Critical hit bonus damage changed from 200% to 225%

Dark Knight:

Baseline Attack changed from 12-14 to 13-15
Baseline Dread changed from 12-14 to 13-15
Baseline Vigor changed from 70 to 75
Baseline Armor changed from 6 to 7
Baseline Resistance changed from 6 to 7
Baseline Initiative changed from 4 to 5
Dark Tithe: Amount of restored Mana and Wrath changed from 10/10 to 6/6
Dark Cleaning: Amount of restored Mana and Wrath changed from 15/10 to 12/6
Dark Offering: Amount of restored Mana and Wrath changed from 10/20 to 6/18
Hollow Stare: Additional Damage for each buff or debuff on the target changed from 15% to 30%
Stare into the Void: Additional Damage for each buff or debuff on the target changed from 22.5% to 45%
Futile Hopes: Damage changed from 70% to 60%
Dashed Hopes, No Tomorrow: Damage changed from 90% to 80%
Unfeeling Aggression, We Are Nothing, All is Dust: Damage changed from 75% to 100%
We Are Nothing: Additional Damage for Armor and Resistance changed from 25% to 40%

Banshee:

Baseline Evasion changed from 20 to 24
Scream, Desolate Scream, Paralyzing Scream: Damage changed from 85% to 100%
Noo!, Nooo!!!, NOOO!!!: Damage changed from 70% to 60%
Absorb Fear: Amount of restored Mana changed from 25% to 20%
Absorb Terror: Amount of restored Mana changed from 30% to 25%
Absorb Wrath: Amount of restored Wrath changed from 30% to 25%
Wail: Bonus Dread for 1 turn changed from 12 to 14
Chilling Wail: Bonus Dread for 1 turn changed from 16 to 20
Deafening Wail: Bonus Attack and Dread for 1 turn changed from 8 to 14
Shattering Howl: Damage changed from 150% to 125%
Morbid Howl: Damage changed from 100% to 50%
Morbid Howl: Target’s chance to skip next turn changed from 50% to 25%
Morbid Howl Now can be casted from 3 and 4 positions
Howl, Shattering Howl, Morbid Howl: Ultimate ability cost changed from 35 to 50 Wrath

Wraith:

Baseline Accuracy changed from 90 to 91
Cold Grasp, Far Grasp, Death Grasp: Now can be casted from 3 position
Upgrade bonus reworked Death Grasp:
Then:
– Critical Damage changed to 200%
Now:
– Target loses 18 Resistance for 4 turns
Necrotic Wind, Wind of Oblivion: Damage changed from 100% to 120%
Necrotic Squall: Damage changed from 125% to 150%
Terrorwave, Echoing Terror, Panic Blast: Ultimate ability cost changed from 40 to 50 Wrath
Ghost Flames: Damage changed from 35%/35% to 30%/30%
Ghostly Inferno: Damage changed from 35%/25% to 30%/30%
Evolution: Bonus Dread changed from 8 to 12
Terrifying Evolution: Bonus Dread changed from 10 to 16

Mummy:

Baseline Luck changed from 10 to 20
Cursing Touch, Dire Curse: Damage changed from 60/60% to 75/75%
Unavoidable Curse: Damage changed from 60/90% to 90/90%
Absorb Curses: Amount of restored Vigor for each debuff removed changed from 5 to 8
Cursed Feast: Amount of restored Vigor for each debuff removed changed from 8 to 10
Upgrade bonus reworked Absorb Wrath (now is Absorb Power):
Then:
– Removes all debuffs from allies. Mummy restores 8 Wrath for each debuff removed
Now:
– Removes all buffs from enemies. Mummy restores 4 Vigor for each buff removed
Hex Beam, Vengeance Beam: Damage changed from 40% to 30%
Hex Spear: Damage changed from 60% to 45%

Lich:

Added feature: Increases Iratus’s Spellpower by 10
Cruel Sacrifice:
Then:
– Iratus gains 100 Wrath
Now:
– The Lich and all allies restore 20
Sacrifice: Amount of restored Vigor changed from 45 to 40
Cannon Fodder: Amount of restored Vigor changed from 60 to 50
Rain of Fire, Bedlam: Damage changed from 50%/75% to 100%/100%
Armageddon: Damage changed from 50%/100% to 100%/150%
Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 30 to 45 Wrath
Bone Shards, Shrapnel, Shard Swarm: Damage changed from 115% to 125%
Reanimate, Cheap Bodies: Bonus to summoned Skeleton’s characteristics changed from 8 to 16 Attack and Dread
Dark Resurrection: Bonus to summoned Skeleton’s characteristics changed from 12 to 24 Attack and Dread

Head Hunter:

Baseline Evasion changed from 0 to 9
Bloody Harvest: Damage changed from 50% to 60%
Upgrade bonus Abundant Harvest changed:
Then:
– Additionaly deals 10% Damage
Now:
– Has a 2% chance to immediately kill an enemy (bosses are immune)
Bounty, Profitable Bounty: Ultimate ability cost changed from 40 to 55 Wrath

Shade:

Reworked Gloom Claws and its upgrades:
– All abilities gain feature “Ignores Ward”
– Upgrade bonus Gloomtalons changed:
Then:
– Critical hit deals 200% Damage
Now:
– Target loses all Wards
Dark Gate upgrade bonus reworked:
Then:
restores 12 Mana
– Shade additionally restores 12 Vigor
Now:
– Restores 6 Mana
– Iratus gains 18 Spellpower for 1 turn
Trick of the Eye: Bonus Evasion while moving changed from 20 to 30
Greatest Trick: Bonus Evasion while moving changed from 30 to 40
Swindle the Fate: Bonus Evasion and Accuracy while moving changed from 20 to 25
Dark Portal: Amount of restored Mana changed from 18 to 12
Dark Channeling: Amount of restored Mana changed from 24 to 16

Vampire:

Savage Bite: Critical hit bonus damage changed from 200% to 225%
Mesmerize: Amount of restored Mana and Wrath changed from 15/15 to 10/20
Greater Auspex: Decreasing of Accuracy changed from 20 to 30
Blood Visions: Decreasing of Evasion changed from 10 to 20
Blood Thirst, Hunger for Hearts: Amount of restored Vigor changed from 65% to 50%
Irresistible Thirst for Blood: Amount of restored Vigor changed from 75% to 65%

Blood Phantasm:

Hate Eternal and its upgrades become new ultimate ability
Then:
Deals 60% Damage
– Sets target on fire until the battle ends, dealing 30% damage per turn
Now:
Deals 40% Damage to all enemies
– Sets targets on fire until the battle ends, dealing 40% damage per turn
Now moves for 2 position forward
Cost: 50 Wrath
– Wrath Eternal no more gain bonus Wrath. But now it costs 30 Wrath
Phantasmal Assault and its upgrades become basic abilities
Then:
Attacks twice, dealing 100-125% physical damage with each attack
– Blood Phantasm restores 10/15 Vigor with each successful attack
Now:
Attacks twice, dealing 50-60% physical damage with each attack
– Blood Phantasm restores 6/9 Vigor with each successful attack
Savage Impale: Critical hit bonus damage changed from 200% to 225%
Impale, Impaling Charge, Savage Impale: Now moves for 1 position forward and can be casted from 3 position
Transfusion, Rage Injection: Amount of restored Vigor changed from 50% to 40%
Grand Transfusion: Amount of restored Vigor changed from 65% to 50%
Chains of Anger, Moaning Chains: Damage changed from 90% to 100%
Chains of Fury: Damage changed from 120% to 130%

Lost Soul:

Benevolent Spirit: Amount of restored Vigor and Damage changed from 80/80% to 60/60%
Price of Glory: Amount of restored Vigor and Damage changed from 100/80% to 80/60%
Peace Eternal: Amount of restored Vigor and Damage changed from 80/60% to 60/40%
Misleading Beauty: Damage changed from 125% to 120%
Morbid Beauty: Damage changed from 160% to 150%
Stream of Delusion,Panic Wave, Psychotic Stream: Now can be casted from 4 position

Bone Golem:

Baseline Vigor changed from 155 to 165
Ability reworked Maim and all its upgrades:
– All abilities gain feature “Interrupts stances”
– Now can target 4 position
– Maim, Mutilate: Damage changed from 100% to 75%
– Rupture: Damage changed from 130% to 100%
Destroy, Terminate, Onslaught: Now can target 3 position
Onslaught: Now Bone Golem pulls target to him
Nefarious Engine, Abyssal Engine: Amount of restored Vigor changed from 15% to 10%
Upgrade bonus of Artificial Hatred changed:
Then:
– The Golem’s critical hit damage increases by 25% until the end of battle
Now:
– Removes from Golem all debuffs
Self-Destruct, I’ll Be Back: Damage changed from 85% to 100% of the Golem’s missing Vigor
Annihilation System: Damage changed from 128% to 150% of the Golem’s missing Vigor
Splintering March, Suppressing Splinters: Damage changed from 100% to 60%
Splinter Hell: Damage changed from 125% to 100%
Splintering March, Splinter Hell, Suppressing Splinters: Ultimate ability cost changed from 40 to 25 Wrath

Fallen Dhampir:

Baseline Evasion changed from 10 to 14
Baseline Attack changed from 16-18 to 15-17
Baseline Dread changed from 14-12 to 13-15
Aim for the Vein: Amount of restored Vigor with critical hit changed from 50% to 40%
Aim for the Heart: Amount of restored Vigor with critical hit changed from 60% to 50%
Aim for The Soul: Amount of restored Mana with critical hit changed from 33% to 25%
Exploit Anger: Amount of restored Vigor with counterattack changed from 40% to 33%
Trap, Durable trap, Magical trap: Damage changed from 75% to 90%
Mocking Riposte, Infuriating Taunts, Exploit Anger: Now can’t target 4 position
Pain Blast, Agony Blast, Sundering Squall, Sundering Storm: Ultimate ability cost changed from 35 to 45 Wrath
Terror Blast, Disfiguring Flurry: Ultimate ability cost changed from 25 to 35 Wrath

Ghoul:

Baseline Dread changed from 19-23 to 20-25
Baseline Luck changed from 6 to 8
Baseline Evasion changed from 6 to 8
Butcher and its upgrades reworked:
– All abilities gain feature “Ignores Block”
– Removed features “The Ghoul receives +2 Attack until the battle ends”, “Enemies killed by this attack don’t leave parts”
– Butcher, Crimson Feast: Damage changed from 115% to 100%
– Restrained Slaughter: Damage changed from 140% to 100%
– Restrained Slaughter: Added feature “Target loses all Blocks”
Savage Instincts, Savage Cunning, Predatory Instincts: Damage changed from 80% to 100%
Savage Cunning: Critical hit bonus damage changed from 200% to 225%
Lunch Break, Early Lunch, Happy Meal: All abilities gain feature “Enemies killed by this attack don’t leave parts”
Lunch Break, Happy Meal: Vigor amount required for using the ability changed from 20 to 25%
Happy Meal: Vigor amount required for using the ability changed from 30 to 35%
Lunch Break, Early Lunch: bonus to the characteristics changed from 8 to 12 Attack and Dread
Happy Meal: bonus to the characteristics changed from 10 to 18 Attack and Dread, from 10 to 12 Luck, from 10 to 12 Evasion
Lunch Break, Early Lunch, Happy Meal: Ultimate ability cost changed from 40 to 45 Wrath

Unfrozen:

Baseline Attack changed from 24-27 to 26-29
Baseline Dread changed from 21-23 to 23-25
Baseline Luck changed from 16 to 12
Baseline Blocks changed from 1 to 2
Baseline Wards changed from 1 to 2
Avalanche: Damage changed from 75% to 60%
Ice Wave, Avalanche, Ice River: Does’t move Unfrozen one position forward; can be casted from 3rd position
Ability reworked Ice Spear and all upgrades:
– All abilities gain feature “Ignores Block”
– All abilities can’t be casted from 2 position
– Ice Lance: Added feature “Interrupts Stances”
– Penetrating Spear: Feature «Stuns target on last position» replaced by «Target loses 16 Armor»
– Penetrating Spear: Now can target 1 and 2 positions
– Ice Lance: Damage changed from 100% to 85%
– Ice Spear, Penetrating Spear: Damage changed from 80% to 85%
Vengeful Cold: Vigor, losing by the enemy who placed the trap, changed from 25 to 50
Protective Cold: Bonus to characteristics changed from 15% to 40% Attack and from 15 to 20 Luck
Cold Embrace, Glacial Protection: Amount of restored Vigor changed from 15 to 12
Embrace of Frost: Amount of restored Vigor changed from 20 to 16
Winter is Close, Winter is Nigh, Winter’s Onset: Now can be casted from 1 and 4 position
Winter is Close, Winter is Nigh, Winter’s Onset: Ultimate ability cost changed from 45 to 55 Wrath

Black Widow:

Baseline Vigor changed from 125 to 130
Baseline Attack changed from 12-17 to 13-18
Baseline Dread changed from 12-17 to 13-18
Poison Spit, Toxic Spit: Decreasing of Armor and Resistance changed from 6 to 12
Acid Spit: Decreasing of Armor and Resistance changed from 8 to 24
Poison Spit, Toxic Spit, Acid Spit: Duration of effect changed from 2 to 3 turns
Poison Spit, Toxic Spit, Acid Spit: Now can be casted from 1 and 2 positions, but can’t — from 3 position
Toxic Spit: Damage changed from 100% to 120%
Spider Cocoon, Spiky Cocoon: Amount of restored Vigor changed from 5% to 4%
Invigorating Cocoon: Amount of restored Vigor changed from 7.5% to 6%
Spider Web, Sticky Web, Poisoned Web: Moves Black Widow for 3 positions forward and can be casted from 4 position

Infested:

Feature damage changed from 20 to 40
Slingshot, Heavy Sling, Rapid Sling: Damage changed from 100% to 85%
Slingshot, Heavy Sling, Rapid Sling: Can be casted from 3 and 4 positions
Plague Breath: Damage changed from 80/40% to 85/45%
Lingering Breath: Duration of the curse changed from 3 to 4 turns
Feast on Malady: Bonus Attack and Dread for each removed debuff changed from 3 to 4
Pestilent Rain, Plaguefall, Carpet with Filth: Damage changed from 25% to 30%
Plaguefall: Critical hit bonus damage changed from 200% to 225%
Plague Garden, Garden of Decay: Damage per turn changed from 35% to 45%
Garden of Death: Damage per turn changed from 45% to 60%

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