游戏介绍:
《殖民者 The Colonists》是一款休闲类的,从经典游戏工人物语系列和纪元系列获得灵感的据点模拟经营游戏。
游戏特色:
完成一系列单人的任务或在 沙盒模式 中无任何限制地建造您的殖民地
您可以控制一队自我复制的机械人来建立拟人的文明。在离开地球之后,殖民者将在太空里自由地翱翔来寻找新的家园并建立理想的据点。
您将在三个新的时代里建造基础设施来发展技术,建造道路,船队和火车运输系统。
采集自然资源,建立农业和食物生产链,建立远征队来探索新岛屿和研发新科技。
通过两条独立的任务线,您可以在和平的环境中不断扩张据点,或在军事战略里取得完胜。
所以请尽情地探索,研发,管理,改善直到您满意为止。
丰富的地图编辑和Steam 工坊帮助也包括在内,所以您可以尽情地创造,分享和游戏在自定义地图中。”
最低配置:
需要 64 位处理器和操作系统
操作系统: 64 bit Windows
处理器: Multicore with SSE2 instruction set support
内存: 4 GB RAM
显卡: 1GB DX9 (shader model 3.0)
DirectX 版本: 9.0c
存储空间: 需要 1 GB 可用空间
推荐配置:
需要 64 位处理器和操作系统
内存: 8 GB RAM
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/677340/The_Colonists/
更新已发布2月28日周五V1.4.1 – Achievements and new Storage Mechanics!
- Hotkeys (default [C] & [V]) for copying and pasting settings of buildings (export & import) and road posts (blacklists and whitelists)
- Small Storage Yard now only requires logs to build
- Added multi-selection to resource selection panels
- Added resource group presets to blacklist resource selection panels
- Added expedition resources to demand panels
- Changed idle port and station stackbots to prioritise load and unloads of vehicles first
- Items waiting at harbour or train station are now rechecked for optimal routes when a new route is added
- Adding an import rule now forces an resource export check at the targeted building if source building already had an import rule
- Fixed issue with resources being incorrectly routed in and out of large harbours
- Fixed salt being able to mined with L2 surface mine
- Fixed bug which occurs when placing a watchtower when the logs demand panel is open
- Fixed export from space port bug when selling rule is removed and resource are waiting to be loaded
- Fixed bug when clearing a boat route and assigning to an expedition while boat is docked at harbour
- Fixed bug with vegetables in vegetable plots displaying weirdly after a little while
- Fixed bug with vegetables not showing up on game load
- Fixed hit box on vegetable resource
- Fixed issue where sometimes a train wasn’t created due to miscalculation of train route limits
- Fixed lumberjack pathfinding not being completely accurate in finding the nearest tree
- Fixed bug where, when a building’s panel is open, the green in-world highlight markers weren’t being created when a new resource was assigned to the building
- Fixed issue where multiple top left panels could be overlaid after entering and leaving the research or map screen
- Fixed not being able to set fuel consumption buildings as export on storage yards
- AI enemy can now cancel research if project has been idle for too long
- AI enemy has smarter placement of fletchers
- AI enemy has smarter upgrading of watchtowers
- Fixed bug with en route resource highlighters not always showing up correctly
- Fixed order of medals in mission goals panel
- Fixed internal tree count when if lumberjack chops a tree which leaves your territory during the chopping process
- For export and import building lists, disabled already existing options
- Vegetable Farm construction time and resources now same as Sheep Farm
- You can now sculpt tiles with trees on
- You can now sell Logs at the Space Port for a small amount of money
- Small storage yard and steel mill have an extra stackbot
- Bots are now printed in the order of oldest first instead of most recent first
- Improved accuracy of distance sorting for priority layer buildings (lumberjacks, foresters, miners)
- Removed rogue underwater clay deposit on ‘Island Hopping’ mission
- Added option to show the game tick alongside the day
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