游戏介绍:
《中世纪王国战争 Medieval Kingdom Wars》是一款融合了RTS与大战略的游戏,重写中世纪历史。成为中世纪的欧洲领主,建造城市,效力国王,发动战争,体验血腥的海陆战场…
游戏特色:
宏伟战局
作为中世纪欧洲的小领主之一开始游戏。游戏包含十余个国家,五十多名领主供您选择,每次游戏体验都将独一无二。游戏模式多种多样:大战略模式、支持单人,合作和多人游戏的经典RTS遭遇战模式、还有带有故事解说的九关精心制作的战役关卡。
全新模式
类rogue式游戏进程,配上全即时游戏模式,玩家所做的一切都将即时保存,就算在战斗中也一样。没有第二次机会,没有回合,没有读档重来。这是第一款采用了RTS机制的固定军队战略游戏。玩家不仅能将自己的部队带入战场,更能在战场上立起营地,随着战局事态现场训练士兵。
史诗战场
本游戏中单战场支持超过120支部队作战。无论是血腥的攻城战,绞肉机般的平原战还是波澜壮阔的海战都将以史实还原,玩家甚至可以劫掠尸体,拆毁城镇换取资源。
亲手管理
玩家可以通过以RTS模式进入城镇来亲手细致管理城镇。指挥农民,建造建筑与城墙,排布士兵。当然,您也可以在世界地图上进行宏观管理。
繁复科技
中世纪晚期是一个科技蓬勃发展的年代。游戏用复杂的史实科技树还原了这点 – 游戏中有着超过240种科技选项,从宗教,军事到新型攻城战术应有尽有。
封建外交
随着战果累计,玩家将能接触到王国内的复杂外交关系网络。服务于你的国王,维护与其他领主之间的关系,甚至影响整个欧洲的政局走向。有了足够强大的力量之后,玩家还能够推翻国王,自己做主。这将展开新一层级的游戏内容。玩家能够征募,分封领主,并用复杂的欧洲政治外交系统来凝聚你的王国。
美丽世界
华丽的动态世界地图。西欧地图板块上有着超过200个城镇与村庄。城镇完全由手工打造,真实还原中世纪历史。
最低配置:
操作系统: Windows Vista
处理器: 2.4 GHz Dual Core
内存: 3 GB RAM
显卡: NVIDIA GeForce 670 / Radeon R9 280X
DirectX 版本: 11
网络: 宽带互联网连接
存储空间: 需要 5 GB 可用空间
声卡: DirectX Compatible
附注事项: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
推荐配置:
操作系统: Windows 7+
处理器: 2.4 GHz Quad Core
内存: 5 GB RAM
显卡: NVIDIA GeForce GTX 970 / Radeon RX 480
DirectX 版本: 11
网络: 宽带互联网连接
存储空间: 需要 7 GB 可用空间
声卡: DirectX Compatible
附注事项: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/499660/Medieval_Kingdom_Wars/
重大更新已发布2月25日周二Update 1.17 – Major Udpate & More…
For now – introducing Update 1.17:
Major New Features
- Visual improvements and completely reworked game camera
- Added variety to random map and hamlets
- Added Hills, Desert, Dryland, Fir Forest, and Oak terrain sets that replace previous 1 default set
- New terrain sets are quite unique and presents various strategic differences – resources, chock points e.t.c
- Hamlets across the world map now use unique terrain sets that are geographically accurate
- Field battles and other battles now feature new terrain sets depending on location
Fixes and Additions
- Major graphical improvements across the board
- World Map camera has been completely reworked
- Improved visual performance on the worldmap by 15-20 FPS
- New close up battle camera that`s much more playable and shows more of the battlefield
- Greatly increased battle visual performance with new camera controls, up to 20 FPS more
- Ground view camera still available in cinematic mode
- Reworked both Performance and Epic camera settings for optimal gameplay and performance
- Zoom in and out scroll is much faster
- Disabled 8x anti-alliancing greatly increasing performance
- Fixed Nantes having sand yellow texture all over the map
- Replaced some of the worse looking loading screens
- Fixed Bush object constantly disappearing when moving the camera
Balancing Changes
- Significantly increased world map AI difficulty progression
- AI will especially be harder after couple of years
- AI will employ some new tricks on the world map when it comes to attacking player
- Small increase in happiness drain while inside the city – unchanged for Chill Mode
- Unit upkeep increased by 20% on average for all units
- Rebalanced a few campaign settings to increase overall difficulty in the first few years
- Minor rebalance to melee units damage to building and other units
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