《小兵带步枪 Running with Rifles》中文版百度云迅雷下载v1.78

游戏介绍:

《小兵带步枪 Running with Rifles》是一个具有开放世界 RPG 元素的俯视角战术射击游戏。 在游戏中,玩家会和身边的人一样,以一名普通士兵的身份加入军队作战。

ia_900000010.jpg

游戏特色:

  • 数百个地点等着你去探索,从战壕到小镇,从沙漠到冰雪峡谷
  • 你觉得你很聪明?机智的 AI 会教你做人
  • 真实的覆盖系统
  • 一大堆各式各样的武器、支援装备、掩体、无线电支援和载具
  • 次要目标够你忙的——炸毁无线电塔和其它重要目标、窃取货运卡车、营救囚犯
  • 支持40人以上的线上多人专属服务器, 包含 coop、PvP、PvPvE 模式
  • 好玩儿的聊天气泡!
  • 在游戏中你会死去活来!
  • …当然还有MOD模组支持!

最低配置:
操作系统: Windows XP
处理器: 1.6 GHz Dual Core
内存: 1 GB RAM
显卡: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
DirectX 版本: 9.0c
存储空间: 需要 800 MB 可用空间
附注事项: Try out the latest demo to see if the game will run fine for you.
推荐配置:
操作系统: Windows 10/8.1/8/7/Vista
处理器: 2.4 GHz Dual Core
内存: 2 GB RAM
网络: 宽带互联网连接
游戏视频:

游戏截图:

286b8739afdea84f16bac98933352745.jpg
ac719b12348f71bbba0eb23cb718085f.jpg
ia_900001898.jpg
ia_900001904.jpg
ia_900001949.jpg

说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam :https://store.steampowered.com/app/270150/RUNNING_WITH_RIFLES/

发行日期:2015年4月3日

定期更新 来自:RUNNING WITH RIFLES 已发布 10月13日周二 EDELWEISS DLC Dev Blog + Update 1.78 release

Changelog RWR v1.78:

  • ai: added burst_time/variance, in_vehicle_burst_time/variance, longer_burst_time/variance, wait_time/variance
  • ai: added shooting_expose_time parameter
  • ai: changed ai not to default to primary weapon when restarting combat, instead change latently if needed
  • ai: changed bazooka using ai to consider penetrable walls impenetrable
  • ai: changed combat capable vehicle driver to never leave the vehicle except when unsteerable
  • ai: changed cover providing object handling
  • ai: changed how picking attack target base checks water on direct route
  • ai: changed vehicle seating order to handle vehicly occupy assignments
  • ai: crouch override handling for firing weapons that are intended for explicitly standing up behind cover
  • ai: fix: simulated vehicle pick checks larger range if someone else has already claimed the vehicle
  • ai: fixed stuck deploy state
  • ai: multiple changes with preserving squads between active and simulation
  • bases: added faction specific capture_by_timer parameter for start_game
  • bases: countdown timer is now stopped if capturability changes when it’s already running
  • character: added chute_y_offset
  • character: avoid detecting jumpability when on a cliff edge
  • character: changed chute render queue group
  • character: changes with squad configs, most have been removed now
  • character: ignore characters in vehicle for vehicle occupy order
  • character: increased fog effect blending
  • character: major over wall handling changes
  • character: skip death effects when spawning as dead
  • character: start vehicle collision safety on grenade already when holding the nade in hand
  • character: using-state to use lower body direction instead of upper body
  • commander: added behavior when baseless
  • commander: changed how combat vehicles behave, also now returning to the closest base to refill squads and for defense when not attacking
  • commander: some changes with script based attack target requesting
  • faction: changed how soldier groups are saved
  • game: added custom lock range for spawn points, with lock_range parameter
  • game: added randomization seed value, parameter seed with start_game
  • game: added see_through and penetrability for custom meshes
  • game: added support for bringing up map view automatically when spawning dead, show_map_at_start_if_dead with start_game
  • game: added support for visual_rotation for mesh based walls
  • game: added win_with_all_bases faction setting in start_game
  • game: changed how vehicle and character block changing works near active and simulation boundaries
  • game: changed stab impact on crate collision detection
  • game: increased item type capacity
  • game: map view now closes automatically on spawn
  • game: reset celebrate timer at start
  • game: save/load map_view_overlay_texture
  • game: some minor changes with game timer
  • game: when spawning dead at start, body is instantly removed
  • general: changed game load to halt if xml loading fails
  • hud: clear potential press space to continue bubbles
  • input: explicit clear of aim when in vehicle if still aiming
  • input: if spawning dead at start, allow instant respawn
  • inventory: added horizontal scrolling support for more item types
  • items: added support for checking dlc access tags
  • koth: fixed losing faction charge behavior near the end of timer
  • map: few fixes here and there
  • map making: added offset parameter for building configs
  • menu: added possibility to setup continue to a different campaign once a campaign is completed, from a defined subset of available campaigns
  • particles: more intense character blood particles when hit with high caliber bullets
  • script: added base_key in base_owner_change_event
  • scripts: added preserve_items for update_character
  • scripts: added some null checks to avoid crashes
  • scripts: added start_script command, added run_init_match_commands in start_game
  • scripts: fixed some issues with map restart
  • scripts: added volume parameter for set_soundtrack
  • sounds: added map specific loading screen soundtrack support, soundtrack1.xml and loading_screen_fadeout parameter
  • sounds: tweaked a couple of sounds
  • static_objects: added usable_for_cover parameter
  • terrain: added more effect splat map layer configurability
  • textures: fixed an offset issue in the wall atlas
  • tree: configs exposed
  • vehicles: legion tank collision box tweaked to avoid shooting self
  • vehicles: added ai_force_designated_driver_xp, ai_use_throwables, tracked_visual_tire_max_rotation, tracked_visual_tire_rotation_smoothening, simulated_speed_factor, broken_mass, remove_collision_threshold
  • vehicles: changes with broken handling
  • vehicles: fixed simulation to react to live changes in ai uses_vehicles property
  • vehicles: added possibility to destroy other vehicles by colliding with vehicles
  • vehicles: changed object destruction effect handling when colliding with vehicle
  • vehicles: fixed snaps and plops when handling vehicle engine sounds
  • visuals: fixed fog leaving not set if day/night color stay same
  • visuals: fixed shadow texture cleanup
  • weapons: XM-25 alternate fire added – now time and remote detonation
  • weapons: FN FAL aternate fire added – now with and without bayonet
  • weapons: added ai_stand_manually_to_shoot_over_wall
  • weapons: added ammo sharing between weapon chains
  • weapons: added last_ammo sound support
  • weapons: added leave_crouch_accuracy_penalty
  • weapons: added stance_accuracy_rate parameter separate from sustained_fire_diminish_rate * 8 by default
  • weapons: added support for addon_model
  • world_loader: fixed some svg path parsing

常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
资源来自于网络,版权属于作者,仅供交流学习,如喜欢,请支持正版。

0
打赏
135
29
下载
0
吐槽