《破坏领主 Wolcen: Lords of Mayhem》中文版百度云迅雷下载v1.0.17.0

游戏介绍:

《破坏领主 Wolcen: Lords of Mayhem》是一款角色扮演RPG游戏,加入这种动态的hack’nlash和基于武器组合的快节奏战斗。没有课程限制,您可以在升级时选择路径并按照自己的方式播放角色。感谢我们的资源对抗系统,您可以适应任何形势!

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游戏特色:

多人游戏模式: Co-Op / Multiplayer。单独或与朋友面对挑战。
动态战斗系统:具有武器组合的快节奏战斗系统。躲闪,短跑,黑客,削减并对你的敌人释放毁灭性的法术!
武器组合系统:每种武器都有自己的游戏风格,包括各种游戏效果和动画。你可以选择多达14种不同的武器姿态!
掠夺:武器和护甲随机产生的魔法效果,带来更多游戏玩法的多样性。还有很多独特的物品!
自由角色发展:没有阶级限制。您有三种资源:Rage和意志力使用资源异议系统相互交互。Stamina允许您使用闪避滚动来避免危险或更快地旅行。
宝石:使用宝石来改善你的进攻,防守或支持属性。打击具有许多不同攻击,战斗模式和防御能力的恶毒和智能敌人。粉碎弱者,并准备与令人印象深刻,无情的精英老板作斗争。
主动技能树:通过战斗,解锁和组合修饰符来提高您的技能,从而深度定制您的游戏玩法。
状态疾病:每种状态疾病都有自己的痕迹和对敌人的影响。燃烧,冻结,休克,毒药或造成各种弱点,使你获胜。明智地选择并将这些效果结合起来进行更致命的攻击和法术。
旋转被动技能树:一种深度和创新的方式来定制您的游戏风格与各种专业化,您可以结合独特的混合或专业构建!
不对称护甲系统:我们喜欢不对称护甲!您将能够在角色的左侧和右侧配备不同的肩部和手臂保护,带来大量个性化选项!
紫凤凰的任务:执行紫凤凰主持人的任务,活着回来赚取你的奖励。
紫色凤凰的探险:选择你的挑战难度并加入一个6级地牢来获得越来越多的战利品。选择更高的难度以获得更多精彩奖励。
深沉的传说:通过物品,技能和才能发现Wolcen的宇宙和故事。

最低配置:
操作系统: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
处理器: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
内存: 4 GB RAM
图形: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
DirectX 版本: 11
存储空间: 需要 14 GB 可用空间
推荐配置:
操作系统: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
处理器: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
内存: 8 GB RAM
图形: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
DirectX 版本: 11
存储空间: 需要 14 GB 可用空间

游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/424370/Wolcen_Lords_of_Mayhem/

定期更新 来自:Wolcen: Lords of Mayhem 已发布 8月27日周四 Patch Notes 1.0.17.0

  • Chapter III Boss: Improved the indicators for the fire projectiles so that they better fit the actual size of the explosion.
  • Chapter III Boss: Fixed to the fire projectiles sometimes not exploding when colliding with the ground.
  • Fixed an issue preventing damage type conversion to work on default attacks. This affected the following nodes in the Gate of Fates: “Primal Power”(Warmonger), “Blood Reaper”(Warmonger), “Blessing of the Jade Legion”(Assassin), “Initial Spark”(Child of Fury) and “Conflagration”(Child of Fury).
  • Fixed the amount of delayed damage dealt through the Gate of Fates node “Which Time Cannot Heal”(Timeweaver) not being exactly 100% of the original damage.
  • Fixed the Gate of Fates node “Virtuose Stance”(Arms Maester) having a chance to double any damage instead of being limited to default attacks as stated in its description.
  • Changed the Gate of Fates node “Purifier’s Will” description to match its behavior in-game.
  • Changed the Gate of Fates node “Life’s First Movement” description to match its behavior in-game.
  • Mournfall Treads: The boots correctly slow down nearby enemies instead of increasing their movement speed.
  • Shadowcall: The ring now correctly spreads the status ailments of the target to its surrounding allies as it should.
  • Shimmering Shadows: the shield will now properly apply Curse stacks upon dashing to a target.
  • Veiled Eclipse: Fixed a bug where shadow-type spells would not have any cast cost when equipping the “Veiled Eclipse” Unique item.
  • Zapstick: The staff is now properly converting Burn and Freeze chance into Shock chance instead of taking into consideration Shock Chance.
  • Zapstick: Changed an affix translation to better match its behavior in-game.
  • “Frost Damage into Life Leech” has been changed into “Life Leech from Frost Damage” for consistency.
  • “Health Regeneration” has been corrected to “Life Leech” in the Skills details for accuracy.
  • Fixed a bug where secondary hits triggered by special skill interactions would sometimes fail to apply (ex: “Friendly Fire” Modifier for the “Gunslinger’s Brand” skill).
  • Anvil’s Woe: Changed the “Axhammer” Modifier description to better match its behavior in-game.
  • Arctic Spear: Fixed the damage bonus from the “Hiemal Ambush” Modifier. It was higher than the value displayed in the skill tooltip.
  • “Avenger” Autoturret: Fixed an issue where canceling the skill at the right timing would make the turret invisible but still deal damage.
  • “Avenger” Autoturret: Changed the “Flak Launcher” Modifier description to better match its behavior in-game.
  • “Avenger” Autoturret: Fixed an issue where the player got stuck holding the Turret instead of placing it on the ground.
  • Bladestorm: Fixed an issue in the Rage cost displaying a Rage per second value in the tooltip even if the “Unfettered Determination” Modifier was disabled, and a wrong overall Rage cost when no Modifier was enabled at all.
  • Bladestorm: Fixed an issue with the “Lethal Momentum” Modifier which provided 44 Rage points for each enemy killed by the skill instead of 20 as stated in the tooltip.
  • Bladestorm: Changed the “Spoils of War” Modifier description to better match its behavior in-game.
  • Bladestorm: Changed the “High Velocity Rotation” Modifier description to better match its behavior in-game.
  • Bladestorm: Changed the “Chaining Wrath” Modifier description to better match its behavior in-game.
  • Blood for Blood: The “Unstable Flesh” Modifier was displaying an incorrect VFX when an enemy died, leading players to think the damage was done in an area instead of being single-targeted.
  • Blood for Blood: Changed the “Unstable Flesh” Modifier description to better match its behavior in-game.
  • Blood for Blood: Changed the “Fear Marches” Modifier description to better match its behavior in-game.
  • Deathgazer’s Railgun: Fixed a bug where the “Aether Piercing Ammunition” Modifier would inflict stasis stacks twice instead of once.
  • Duskshroud: Changed the “Friendly Territory” Modifier description to better match its behavior in-game.
  • Eclipse: Fixed a typo in the “Far Side of the Moon” Modifier description.
  • Evasion: Changed the “Silhouetted Spectre” Modifier description to better match its behavior in-game.
  • Feeding Swarm: Changed the “Saturated Tissue” Modifier description to better match its behavior in-game.
  • Havoc Orb: Fixed an issue causing the projectiles to disappear instead of displaying an explosion VFX when used with the “Glory to Mankind” Modifier.
  • Juggernaut: Fixed an issue causing the “Grudges Collected” Modifier to provide rage once every five hits, instead of every hit.
  • Juggernaut: Changed the “Sound Body” Modifier description to better match its behavior in-game.
  • Light-Bringer: Fixed an issue preventing the “Insuppressible Rhapsody” Modifier to provide Force Shield Points for each enemy hit as it should have done.
  • “Light-Bringer: Changed the “Sudden Dehydration” Modifier description to better match its behavior in-game.
  • Livor Mortis: Changed the “Hateful Swords” Modifier description to better match its behavior in-game.
  • Mark of Impurity: Fixed an issue preventing the “Weight of Culpability” Modifierl to increase the damage taken by the target.
  • Phantom Blades: The “Cut through the Aether” Modifier doesn’t consume a charge anymore when recast to teleport on the projectile.
  • Phantom Blades: The “Bladed Blizzard” Modifier will now be able to properly trigger the “Ancient Fervor” bonus from the Gate of Fates.
  • Plagueburst: The “Blades of Pestilence” Modifier will now correctly provide an Ailment Chance Score buff to your nearby allies, not just to yourself.
  • Plagueburst: Changed the “Mortiferous Guest” Modifier description to better match its behavior in-game.
  • Plagueburst: Changed the “Nervous Agent” Modifier descriptionl to better match its behavior in-game.
  • Slayer’s Flurry: The “Curse of the Dark Crescent” Modifier is now spreading status ailments on kill as it should.
  • Slayer’s Flurry: The “Fullered Blades” Modifier now correctly increases the dash speed.
  • Slayer’s Flurry: Changed the “Crepuscular Escalation” Modifier description to better match its behavior in-game.
  • Slayer’s Flurry: Changed the “Crashing Moons” Modifier description to better match its behavior in-game.
  • Solarfall: Fixed a bug where the explosion triggered by the “Plasmic Eruption” Modifier would not deal any damage.
  • Solarfall: Fixed a bug where the “Punishing Brilliance” Modifier would prevent the skill to deal damage.
  • Stings of Krearion: Fixed a bug where additional shots from the “Pride of the Deerstalker” Modifier were not following the limited turn speed of the character’s animation.
  • Wailing Arrows: Changed the “Call of the First Archers” Modifier description to better match its behavior in-game.
  • Warpath: The “Mania” Modifier now consistently generates Rage on the final explosion caused by the skill and on the damage wave added by the “Overwhelming Impact” Modifier.
  • Warpath: The “Lingering Visions” Modifier now summons allied ghosts on regular hits, and not just on the bump effect caused by the skill.
  • Warpath: Fixed the “Inflexible Stance” Modifier not providing damage bonus based on the player’s block chance like it should.
  • Winter’s Grasp: The “Glacial Blast” Modifier will now proc on any type of kill, not only on the kills done by the original skill cast. However, it will now only trigger once at most, meaning it won’t chain explode as it could before.
  • Winter’s Grasp: Changed the “Glacial Blast” Modifier description to better match its behavior in-game.
  • Fixed an interface rendering issue that would cause details from the character sheet tooltips to be displayed elsewhere on-screen on lower screen resolution (1680×1050 and below).
  • The “Spell Life Leech” tooltip in the character sheet has been fixed to remove extra words.
  • The message displayed when the character is down will now take into account the key assigned to the Revive function.
  • Corrected some typos in the subtitles of the opening cinematic to match the voice lines.
  • Fixed a client crash happening randomly when switching characters in the character selection menu.
  • Fixed a server crash happening when a secondary dungeon entry entity was deleted while requesting the creation of its secondary dungeon (ex: when its parent dungeon was deleted).
  • Fixed a random client crash happening when changing resolution, going into the fullscreen mode or pressing Alt-Tab, depending on AA settings. That crash was more likely to happen on AMD graphics cards.
  • Fixed a server crash happening when applying a lot of status ailments in a short period of time using the “Fatal Pact” Gate of Fates node from the “Abyssal Shaper” class.
  • Fixed a server crash happening when a player could accept a trade without the necessary resource while using the Expedition Modifiers interface.
  • Fixed a random client crash related to dynamic mesh computation happening when changing level(leaving the main menu or changing chapters).
  • Fixed a client crash related to merchant UI trying to display an invalid item.

Recently added:

  • Fixed an issue causing the Gate of Fates nodes tooltip to stay on screen when hovering nodes and selecting them rapidly.
  • Fixed an issue with the rotation buttons of the Gate of Fates to better match the visuals.
  • The Gate of Fates is now automatically closed when starting a cutscene.
  • Timeweaver: Fixed an issue causing the “Dire Juncture” node to knock the character back twice.
  • Fixed a visual artifact occurring when dropping an item into the stash.
  • Skills are now equipped when releasing the button in the skill bar instead of when hovering the skill slot.
  • Aether Jump: fixed erratic usage of this skill with the “Convolution” Modifier in online mode.
  • “Avenger” Autoturret: Fixed an issue with the “Autonomous Sensors” Modifier, causing the turret to target dead monsters still processing their on-death skill.
  • Sovereign Shout: The “Infectious Determination” Modifier now mentions the duration increase in its tooltip.
  • Duskshroud: Changed the “Unseen Thrills” Modifier description to better match its behavior in-game.
  • Gunslinger’s Brand: fixed the projectile computation with the “Wild Gunsman” Modifier to prevent erratic shots when aiming very close to the character.
  • Infinity Blades: Fixed a bug where the damage bonus from the “Reading of Quantic Memories” Modifier would not change its type according to elemental skill modifiers.
  • Slayer’s Flurry: The “Crepuscular Escalation” Modifier now correctly mentions a “+1 projectile” instead of a “+2 projectiles”.
  • Fixed issues with all channeling-type skills, where the character would get stuck in the animation if the player interacted with specific UI elements at the same time.
  • Removed residual “Bleeding Edge” axes during cutscenes.
  • Fixed an issue causing the character to get stuck under the bridge in Cordanon.
  • Fixed an issue where monsters would not always play their attack animation when using the same skill twice in a row.
  • UI and Expedition windows cannot be opened at the same time anymore.
  • Fixed an issue leading the character to move when opening a trade window on-screen resolutions that were different than 1920×1080.
  • Accessories cannot be placed in the Dark Market quality-enhancement project anymore.
  • Channeled actions such as using the town portal are now canceled when the character receives a hit.
  • Fixed a keyboard shortcut interaction with Attribute points assignments, where the 1/5/50/250 multipliers would work when adding points but not when removing them.
  • Fixed an item duplication technique that would happen when connecting one character twice at the same time during game loading, and complete a trade with the other character.
  • Fixed an issue where allied characters got stuck and disappeared after dying two times.
  • Fixed an issue making the character move when requesting a trade by clicking on a party member’s portrait.
  • Fixed an issue causing the character to keep on attacking destroyed barrels when holding the left mouse button.
  • Fixed an issue causing visual artifacts on characters (invisible body parts) during the Untainted Expedition’s victory screen.

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